I'm currently building a multiplayer museum heist game in UE4. The gameplay is similar to that of Thief, with a heavy focus on stealth and deception, except since the game is multiplayer, you have the much more challenging task of outwitting a human. Thieves must steal the valuables and bring them to the escape zone before the round is over; security must stop them.
I'm currently building the core gameplay mechanics and multiplayer replication, with a test build scheduled for September this year. Updates to come!