I got my start mapping in the Quake 2 modding days with BSP-based levels. I now focus on UE4 as well as the Source Engine.

I specialize in the design phase of world building, putting a heavy emphasis on gray-boxing, playtesting, and iterating on layouts and mechanics. I love the feedback loops that I get when testing my maps with real players. Getting into the finer details of what makes a level work is a true joy for me, and my favorite part of game development.